Scylia is
a nation based on magic and peace, but even with the most advanced mystic abilities, it still has its problems. Political
corruption, starvation and crime, and, of course, war.
Shent, a
backwater town on the edge of Scylia, is being plagued by thieves. Due to a recent event in the capital, of which talk is
being kept to a minimum, the local armies and mercenary corps cannot assist the troubled village. The issue has gone on for
nearly a year now, and with it getting worse every day and the thieves taking more than before, the locals have decided it
is time to strike back... but with what? They have no combat experience.
Shent's
mayor, a representative of the capital, is attempting to collect travellers to deal with the threat and save the village.
Adventurers, thrill seekers and treasure hunters come from all over Scylia in hopes of gaining the legendary sword from a
temple in the White Forest, not far out of Shent. He has
begun to stop the drifters on their way to the forest and beg for their assistance, offering what little they have to get
rid of the thieves.